Breaking Bank
The banks are loaded and you aren’t.
It’s time to get the crew together and spread the wealth.
Game Background
Breaking Bank is a homage of Payday 2, it is a four-player coop and PVP game with a set of low polygon style 3D model. The target platform of this game is PC. The objective of the game is to rob the bank and share the wealth. The player can join up with up to 3 other players and choose different classes for different special powers. About the gameplay, the objective is to break the vault and get the money. The player can finish the heist without triggering any alerts. If the player triggers the alert, the player needs to survive surrounded by police. Besides, there are different tools for opening the vault, and the player needs to place it in the right place and protect them to keep running. The game includes usable UI and integrated with the Steam platform for creating and joining the game session.
Role and Duties
In this project, I am responsible for the following tasks:
- Multiplay system research and prototyping
- Create a game session
- Join game session
- Leave game session
- Integrate with the third-party platform
- Host and clients synchronization
- RPC based events
- Player characters
- AI characters
- Interactables
- Player status
- Game state
- UI implementation
- Splash screens
- Main menu
- Options menu
- Loading screen
- In-game HUD
- Pause menu
- SFX Implementation
- Volume control
- Modularised sound implementation
- Other
- Async load map implementation